Concept Design & Inspiration

Concept design, creativity and inspiration from swedish designer Mikael Lugnegård

Posts Tagged ‘Shot

Rendering process…?

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I get so many question about how I do my renders so I thought I´d give you a written summary of my working procedure, I hope it will help you 🙂

1. I build all models using either Maya or Max, it doesn´t matter what app you use. I use polygons for all my modeling just because it´s so flexibel, so simple. When I open up my 3D app I rarely know exactely what to build and how to do it. For that simple reason polygons are perfect for me. They allow me to tweak, bend, stretch, add, remove, bevel, weld, smooth in a way that NURBS never could (at least not for an amateur like me).

When the model is completed I assign different materials to every part of the model and export it as an Obj file.

2. Now it´s time to launch Shot (or Hypershot or Keyshot). I use this renderer because it gives me so much freedom to play with the image. It´s so easy to assign different materials, play around with various HDRI-environments and so on. I usually spend quite some time experimenting to find a good setup. It´s very important to find a good camera angle, decide on what kind of lens to use to portray the design in best possible way.

3. When I have found a setup that I like I output a couple of different variations of my image using different material and perhaps some tweaked lightning. This can be done by simply setting the real time resolution to something like 4k, or just doing straight ahead renders (at high res).

4. When this stage is done all these images are assembled into one file Photoshop. Now I start to select which colors and shaders that work best together, I play with different blend modes, do alot of color correction to the individual layers and just have fun. It´s important to find a well balanced color palette, to tune the curves to get good values etc etc.
When this stage is done I start to add textures, paint in new details, fix errors and remove ugly render artifacts.
This stage is probably the most fun, it´s great to watch the image come together with all details, textures and light corrections.

5. When the image is done, or kinda done, I make some final grading and apply some different sharpening techniques (High pass, Unsharp mask and paint daubs).


This was a very short and compressed note about my rendering process but I hope it helps 😉
I will probaby do a short video covering the same process pretty soon, so stay tuned 😀


Written by mlugnegard

August 3, 2010 at 10:59 am